User Testing Results
Gathering Feedback After months of development work on my sign language learning game "Sign Pals," I conducted my final round of user testing to evaluate the complete game experience. Between May 15-17, 2025, I worked with six participants who played through the entire game and provided detailed feedback on all aspects, from the opening animation to the competitive duel mode. Sign Pals was designed specifically for hearing family members and friends who want to learn sign language to better communicate with deaf loved ones. This audience focus shaped everything from the game's approachable design to its social gameplay elements, encouraging family members to learn together in a fun, low-pressure environment. I gathered in-depth feedback from a small but diverse group of testers who represented my target audience of hearing individuals interested in learning sign language. Their feedback provides valuable insight into how well Sign Pals achieves its goal of making sign la...